A lot of these stats can be found on Chests, Pants, Amulets, and some of our Paragon Boards. We stack as much of it as possible, mostly going for Damage Reduction, Damage Reduction from Close/Distant Enemies and Damage Reduction from Burning Enemies. Since a Barrier cannot exceed our Base Life, we can't bolster it any further by stacking Max Life or Barrier Generation. With our high and consistent damage output, the Barrier will instantly refresh as long as it's not broken in one hit. Mostly coming from Ice Armor, it is our main defense outside Nightmare Dungeons. Frost Nova is effectively 100% Close Damage Reduction against non-Bosses, Flame Shield makes you immortal and Ice Armor is Flame Shield with 3x the duration at best or a protective layer that almost doubles your HP at worst. As with our damaging skills, our powerful Defensive Skills are not doing much if we cannot cast them. It's still a very good stat but it's possible to go over 100%, so be careful about that. Attack Speed can be a double edged sword, as it also increases your Mana consumption, so it's better to focus on other stats until your Mana is completely figured out. Critical Strike Damage is extra valuable because we have very high Crit Chance from Elementalist's Aspect. We want all the normal offensive stats: Weapon Damage, Critical Strike Damage, Vulnerable Damage, Attack Speed, Intelligence, and all kinds of Additive Damage, in that order of priority. Maximum Mana is also a very important stat, as it lets us utilize Elementalist's Aspect better. We need to stack enough Mana Cost Reduction, Resource Generation, and Lucky Hit Chance (to proc Frigid Breeze) in order to spam Ice Shards freely. The next skill we want to use is Ice Shards, which has a Mana cost, instead of a Cooldown. We continue to chase our philosophy of being able to use skills = good. More uptime on Barrier from Ice Armor or Protection activating Conceited and Storm Swell (1.5x damage buff).More uptime on Vulnerable and Freeze from Frost Nova (about 8x damage buff against single targets and about 9001x in AoE).What good are your skills if you can't use them because they are on cooldown? In purely offensive terms CDR gives us the following: This the most important stat for any Sorcerer build. Waiting around and doing nothing doesn't feel good, but if you just spam Ice Shards recklessly, you will lose the Elementalist's bonus and then once your Mana is at 0, you will still have to wait and cast slowly but the entire fight will take 3x as long! Wait for your Mana to regenerate or for a skill to come off Cooldown so that you can activate Prodigy’s. If you cast Ice Shards and it procs neither Avalanche nor Frigid Breeze, don't cast another one right away. If your gear is not good enough to spam Ice Shards without running out of Mana, slow down! Don't let your mana drop below 70%.Alternatively, get a bit closer to hit the Boss with your Frost Nova and eventually Stagger it. When fighting Bosses, you can just stay far away and dodge all their attacks, while raining Ice Shards down on them.If enemies survive the Freeze and also subsequent Shatter explosions, continue shooting Ice Shards at them and use Ice Armor and/or Flame Shield to make sure they don't hit you back.I mean cold) by shooting some of your own Ice Shards in the middle of it. At this point your Ice Shards Enchantment will start destroying these enemies and you can bring in extra heat (err.Start off a fight by Teleporting or walking up close to enemies and using Inferno followed by Frost Nova to group them up and Freeze them.It gives access to Immobilize, greatly boosting our damage via Offensive Aspect of Control and Devouring Blaze. With this item we no longer need Inferno for the pulls, so we get Meteor instead (remove one point from Elemental Dominance to get Wizard's Meteor). Finally, the last change happens when you find Raiment of the Infinite.Without Avalanche, Lucky Hit Chance becomes less important so we transfer points from Precision Magic into Hoarfrost. At around the same time, your Vulnerable Damage should get high enough (80%+) to switch your upgrade to Destructive Ice Shards. When you stack enough Mana Cost Reduction, Resource Generation, and Lucky Hit Chance to spam Ice Shards without any reservations, you switch to Shatter and get Fire Bolt Enchantment and all the Burning synergies.As a substitute for Shatter we have Fireball Enchantment, and at this stage we don't lose anything from not having Burning. However, without Shatter our AoE suffers greatly. To fix that problem, we use the Avalanche passive. At the start, you don't have enough Mana to constantly spam Ice Shards.
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